I'm not entirely sure about the difference between Potential and Modified Potential so i'll refer to both as potential, as i usually edit both to the same value. So the formula would look something like "Improvement Rate x Braking Improvement Rate = actual improvement rate in percentage".Īs for removing driver traits, I believe other users have said that it works with the most recent version, it just doesn't visually remove it in the editor, but the traits should be gone when you actually load the save. You’ll hire the drivers, build the cars and embed yourself in the dynamic world of racing. I'm not entirely sure about improvement rate, but i believe the number is multiplied with the individual stats' improvement rate so for instance if we take the stat 'Braking', in the editor, you'll see there is a "Braking Improvement Rate" right below it. Motorsport Manager is a highly detailed, best-in-class management game for fans of motorsport. If you think that Jack Doohan can match his father’s trophy cabinet but on four wheels, or Arthur Leclerc. If you put anything lower than 180 potential, the driver will stop improving once their total stats reach that number. From here, Formula 2 and Formula 3 drivers from the current 2022 season are available. effective Potential to input is 180 (9 x 20). Since there are 9 different stats (Braking, Cornering, etc.) the max. With video games continuing to steam ahead, we look at the seven best. 'Impacts how late a driver brakes for a corner, and how liable they are to lock up the tyres.' Cornering. Potential is the total sum of stats a driver has. Now, the addition of artificial intelligence promises to take video games into realms people have only dreamed of previously. Click to expand.I'm not entirely sure about the difference between Potential and Modified Potential so i'll refer to both as potential, as i usually edit both to the same value.
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